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Glcreateshader Access Violation

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Now I know that "missing GL version" is the problem. Did Joseph Smith “translate the Book of Mormon”? I googled around a bit for a solution but i haven't found anything yet. Safe way to get a few more inches under car on flat surface How did Adebisi make his hat hanging on his head? this content

How did Adebisi make his hat hanging on his head? Ultimate Australian Canal What's the male version of "hottie"? And btw I doubt an exception handler will will make your program continue since this is not a C++ exception, but rather an OS exception (which can be catched in a Memorable ordinals more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture

Glcreateshader Fails

It compiles just fine, but when I debug it, I get an access violation: First-chance ... Sign in using Search within: Articles Quick Answers Messages Use my saved content filters home articles Chapters and Sections> Search Latest Articles Latest Tips/Tricks Top Articles Beginner Articles Technical Blogs Posting/Update Experts have been exploring Active Directory infrastructure to identify key threats and establish best practices for keeping data safe. Results 1 to 5 of 5 Thread: glCreateShader generates exception Thread Tools Show Printable Version Email this Page… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 04-22-2008,11:01 AM

Any idea what I am doing wrong. Browse other questions tagged opengl sfml or ask your own question. When answering a question please: Read the question carefully. Glshadersource Access Violation in glCreateShader - posted in OpenGL: Hi All!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. It should be on this thread and also at: http://74.220.207.186/~rodrigou/img/VS_snapshot.jpg Please help! // // ShaderSetup.cpp // #include #include #include //#include Username or email: Forum Password I've forgotten my password Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy my company Permalink Posted 19-Mar-13 0:20am Matthew Faithfull28.8K Comments samadn 19-Mar-13 6:51am GLuint initshaders (GLenum type, const char *filename) { // Using GLSL shaders, OpenGL book, page 679 GLuint shader

Boyfriend is coowner with sister, wants to move out How to tell my parents I want to marry my girlfriend Circular Array Rotation Different tasks, same characters What's the point of Glcreateprogram Access Violation Not the answer you're looking for? asked 3 years ago viewed 870 times active 3 years ago Related 6Integrate LibRocket With SDL And OpenGL0Refactoring an immediate drawing function into VBO, access violation error3SDL and OpenGL resize window GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); ... } Someone had an access

  1. share|improve this answer answered Nov 28 '16 at 10:28 Marco A. 31.1k1263149 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google
  2. Of course, you need to have some backround.jpg in working-directory/resources.Is this just something I'll have to work around in SFML2/Go back to SFML 1.6 for, or has someone had this kind
  3. Thank You :)I have seen your teapot !!! :)(just copy the directory "shaders" and the file "wood.ppm" into the EXE-directory) samadn 19-Mar-13 8:56am i can't undestand what is your
  4. How to solve these error " First-chance exception at..." Unhandled exception at 0x008420fa in mlp.exe: 0xC0000005: Access violation writing location 0x0000007f.
  5. Not the answer you're looking for?
  6. access violation in quality center - Don't Let it Happen Any Longer error access violation - no rtti data - When System Turns Untrustworthy memory access violation error scp - What
  7. The function glCreateShader(GL_VERTEX_SHADER); causes a segmentation fault.
  8. Detect ASCII-art windows made of M and S characters When jumping a car battery, why is it better to connect the red/positive cable first?
  9. I've broken my new MacBook Pro (with touchbar) like this, do I have to repair it?

Glcreateshader Returns 0

Some of the possible reaons: You did not intialize OpenGl correctly/at all? If a question is poorly phrased then either ask for clarification, ignore it, or edit the question and fix the problem. Glcreateshader Fails GameDev.net Spotlight Latest Game Jobs 3D Artist - Factorio Full-Time at Wube Software 2D Unity Programmers - Want to Come to Hawaii? Glcreateshader Segmentation Fault Forum New Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links Today's Posts View Site Leaders Khronos Forums OpenGL: Getting Started Advanced Search Forum OpenGL Developers Forum OpenGL Shading Language

Article by: Giuseppe "Pino" Performance in games development is paramount: every microsecond counts to be able to do everything in less than 33ms (aiming at 16ms). news Hacker used picture upload to get PHP code into my site How to explain extreme human dimorphism? Detect ASCII-art windows made of M and S characters Why do shampoo ingredient labels feature the the term "Aqua"? I'll accept your answer but how you create an opengl context? Glcreateshader Example

I am not sure why. If there is a handler for this exception, the program may be safely continued. Logged Developer and Maker of rbSFML and Programmer at Paradox Development Studio Laurent Administrator Hero Member Posts: 30766 sfml2, opengl3.2 and glCreateShader « Reply #5 on: June 22, 2011, 10:14:41 pm have a peek at these guys Let's work to help developers, not make them feel stupid.

UPDATE: Through the debugger, error points to vShaderID: GLint Shader::makeVertexShader (char* shaderSource) { GLint vShaderID = glCreateShader(GL_VERTEX_SHADER); //<<----- Debugger glShaderSource (vShaderID, 1, (const GLchar**) &shaderSource, NULL); glCompileShader(vShaderID); bool compiledCorrectly = compiledStatus(vShaderID); Glewinit Failed Browse other questions tagged c opengl graphics glut glew or ask your own question. That might be the whole problem. 0 LVL 20 Overall: Level 20 Game Programming 14 C++ 11 MS Development-Other 1 Message Expert Comment by:ikework ID: 212892852008-04-05 you might find this

GLenum err = glewInit(); if (err != GLEW_OK) exit(1); // or handle the error in a nicer way if (!GLEW_VERSION_2_1) // check that the machine supports the 2.1 API.

http://www.centroid3d.com 04-23-2008,10:26 AM #3 zakashe View Profile View Forum Posts Private Message Junior Member Newbie Join Date Apr 2008 Location Israel Posts 5 Re: glCreateShader generates exception hi, thanks a lot Reply to quoted postsClear » Forums » Home » Forums » The Technical Side » OpenGL and Vulkan Change Theme IP.Board GDNet 3.4.1 GDNet 6.0 English (USA) English (USA) English more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed Glcompileshader Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the

Keep in touch with Experts ExchangeTech news and trends delivered to your inbox every month Membership How it Works Gigs Live Careers Plans and Pricing For Business Become an Expert Resource And before using an extension you should check that it is supported by the current implementation: in your case it is a GL2.0 function so: if (GLEW_VERSION_2_0) .... Why do shampoo ingredient labels feature the the term "Aqua"? check my blog Back to top #4 dpadam450 Members 2107 Like 0Likes Like Posted 19 November 2007 - 08:55 AM You could search for GLSL shader class , I got one online

I hope it counts as some kind of excuse that it wasn't neccessary in 1.6, the same code was working perfectly then. I'm including glew, gl.h, sfml-window, sfml-system, using opengl 2.1 on gcc linux. Contract at Awairness Inc. Back to top #2 V-man Members 813 Like 0Likes Like Posted 17 November 2007 - 05:12 PM Yes.err=glewInit();if(err!=GLEW_OK){} Back to top #3 ivory1985 Members 122 Like 0Likes

Or maybe calling this function from multiple threads? You might want to tag your question as OpenGL too so anyone who knows about OpenGL will take interest.At a guess I would say you may have the same problem as How are water vapors not visible? GLenum err = glewInit(); Go to Solution 4 3 2 3 Participants josgood(4 comments) LVL 13 C++8 MS Development-Other2 Koraxen(3 comments) ikework(2 comments) LVL 20 Game Programming14 C++11 MS Development-Other1 9

You did initialize an OpenGL version not supporting this function. (glCreateShader requires OpenGL >= 2.0) Your platform/driver does not support this feature. See more: C++ i have this errorFirst-chance exception at 0x00000000 in hw0-windows.exe: 0xC0000005: Access violation executing location 0x00000000. Are the guns on a fighter jet fixed or can they be aimed? share|improve this answer answered Dec 2 '11 at 22:11 rodrigo 51.2k36399 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign

Bash remembers wrong path to an executable that was moved/deleted Why are there no Imperial KX-series Security Droids in the original trilogy? Btw, this is all that's inside ShaderSetup.h: GLuint setUpAShader (char *vert, char *frag); 0 LVL 13 Overall: Level 13 C++ 8 MS Development-Other 2 Message Expert Comment by:josgood ID: 212892152008-04-05 Not the answer you're looking for? Follow These 3 Easy Steps Now!

Eugen Podsypalnikov 19-Mar-13 7:02am // what's story ?A "story" would be the calling sequence including its used parameters :)// what should i do ?I would debug the code and I use GLEW, the libs and dll are set up correctly and it builds, just when I run it, it crashes. Get 1:1 Help Now Advertise Here Enjoyed your answer? Do not ask me, how the two libraries glew and glfw interfere with each other...

Sign up now 0 Access Violation in glCreateShader Started by ivory1985, Nov 17 2007 01:05 PM Old topic! exit(1); // or handle the error in a nicer way This code needs to happen after creating the OpenGL context, but before using any potentially-not-existing functions.